← Return to Asteroids Plus 2.0
Devlog
- May 06, 2023 by Mookie1#html, #canvas, #pixels, #devlog, #indie, #indiegamedev, #gamedev, #Perlin, #Simplex, #Noise, #BrownianThis post is broken into 2 Parts, this is Part 1 This is one of the biggest updates not only in the game but in my approach to game development. The goal of this step is to replace the ‘space’ bac... Continue reading
- April 15, 2023 by Mookie1#indie, #indiedev, #devlog, #gamedev, #asteroids, #spaceshooter, #typescriptI started dabbling in peasy-lighting, and there are some kinks to work out before porting over into the game. As I do, I created a separate project to play with that library. We will pick that back up... Continue reading
- April 10, 2023 by Mookie2#devlog, #collisions, #physics, #resolution, #asteroids, #spaceshooter, #indie, #indiedevSo, this is where I failed a few years ago. Not misunderstanding collisions… not detecting collisions… Resolving collisions… I could not figure it out. I found this fantastic walk-through regard... Continue reading
- April 03, 2023 by Mookie#asteroids, #devlog, #gamedev, #bullets, #entities, #indie, #indiegamedevSo, I have my asteroid entities and my ship (player) entity. Next entity for development is going to be the bullets that fire out of the player’s ship. The bullets will need to be sized with respect... Continue reading
- March 30, 2023 by Mookie#devlog, #gamedev, #indiedev, #spritesheet, #animations, #spaceshooter, #texture, #asteroidsSo now I want to add the sprite animation to the asteroids, so they aren’t just white boxes floating around. I struggled apply the textures in the same manner as the spacecraft, because it’s a lar... Continue reading
- March 23, 2023 by Mookie#devlog, #gamedev, #indiedev, #ECS, #physics, #youtubeShort post update today... So now the process has started for going into each entity’s update method and wiring up some systems. Namely to get started I targeted the movement systems of navigation w... Continue reading
- March 18, 2023 by Mookie#indiedev, #gamedev, #devlog, #mobile, #keyboard input, #controlsMy first thought was to go find a joystick library, there are several that I’ve used before. I made some small, weak attempts of slapping a joystick library in the code base and I found it not that... Continue reading
- March 12, 2023 by Mookie#ECS, #Entity, #Component, #System, #gamedev, #Indie, #devlogECS, which stands for Entities, Components, and Systems, is a game framework that allows for a game loop to iterate over a group of game objects(entities), of which these objects have associated prope... Continue reading
- February 24, 2023 by Mookie#TDD, #testing, #JEST, #gamedev, #indiedevI’ve never really done unit testing. I don’t know a ton about it. I understand the overarching concepts of it. I understand the distinction between Unit tests, integration tests, and E2E testing... Continue reading
- February 18, 2023 by Mookie#gamedev, #css, #responsive, #mobile, #discordOne of the concepts I want to exercise for this game journey is a mobile first perspective. I’ve NEVER done that approach before and haven’t successfully created a game with a good mobile experien... Continue reading
- January 06, 2023 by Mookie#gamedev, #planning, #devlog, #wireframeSo, this entry will address my approach to planning. Keep in mind, I’ve already planned this game once, coded and tested, and already have a deployment for this game. So, I didn’t have to grind an... Continue reading
- January 03, 2023 by Mookie##planning, ##gamedev, ##indie, ##devlogSo, my first dev log topic will cover the planning process for my game. I have already created an Asteroids based, space shooter in Godot and JS… I was developing both in tandem essentially because... Continue reading